Many creative designers begin their careers with what they believe to be a clear conceptual vision for the work they produce. Whilst in education certainly, this is reinforced when credit is offered for work which applies a complex thought process, regardless of whether it can be successfully deciphered and practically employed by commercial agents and consumers. In my experience, this can lead to the emergence of designers lead by thought rather than clear application, which in turn can make for a complex, divergent practice, difficult to communicate succinctly.
As a freelance designer and product entrepreneur with a back portfolio of personal and commercial projects spanning over a decade, developed from concepts which were hailed as credible from my education, I reached a point in my career where I no longer felt a sense of purpose in what I produced. My output had shifted dramatically over a period of time, influenced by a range of "real world" external factors such as technological shift,commercial trends, market pull, access to finance and an awareness of the ever changing opportunities available to design led entrepreneurs. I had produced a vast amount of project work for various people with wide ranging agendas and as a result, I no longer felt assured of where I fitted as a practitioner.
Interest in what I created seemed to rise and dwindle spontaneously with no clear rationale and therefore I felt a growing lack of direction for my work. In 2012, I decided that this needed to be analytically addressed to make some sense of how my practice was perceived and valued, and so I made the decision to embark on a deep exploration of my skills, outputs and beliefs in the hope that I may find a way to pinpoint direction and determine how to better communicate it to regain direction for my design abilities.
I recognised that my skillset was broad and that I was enthused by more than one area of creative thinking and process, so I first needed to establish what ultimately drove me to work in this way. In the past, I strived to produce work which addressed tangible problems, work which applied ecology to material choice and work which held a human story. Over the years this had expanded to include educational aspects, sharing my beliefs on the opportunities that both design thinking and consumer understanding could bring to both individuals and organisations as they developed and engaged with the products we use everyday. I realised that ultimately I wanted to engage people with
the broader significance of the experience of design, and the benefits it can bring to both our emotional state and our practical abilities.
Initially I had thought that the key to this might be in working on bespoke briefs as opposed to designing for industry. Producing things of significant functional and sentimental value to an individual rather than struggling with the complexity of attempting to address issues concerning mass civilisation, global cultures and economic matters when trying to create a product which meets a broader need, which often results in diluted impact due to the nature of corporate operations. With far fewer demands to satisfy, I figured that the imagination is surely only limited by the resource offered by the commissioning agent when working on one off outputs to commission. In considering the balance, it became apparent that whilst I might be more able to deeply involve individuals in the creative process in the realisation of one -offs (and therefore be able to engage a few in the significance of the experience of design), ultimately I would have less impact on a broader scale in communicating the benefits of strategic thinking to larger audiences.
In an attempt to readdress this balance, I considered the potential for advocating craft as a method for self fulfillment in both a practical and emotive sense through trialing the development of DIY product packs which employed self crafting. I figured that this might both allow an individual to adapt a design for personal significance, yet take advantage of current commercial systems to reach a wider market through a standardisation process that would streamline potential reach. For this, I developed a graphic instruction set for individuals to realise their own version of handcrafted lighting from everyday materials thereby reducing labour and material costs. This experiment proved that although self crafting generated design affordability, pride in creation, and the subsequent appreciation of the transformative process, many people lacked the skills, time and dexterity to develop the outcome to its full potential.
Despite the fruitlessness of this exercise in assisting me to identify a way to communicate design value, I did discover the importance of graphic projection in the presentation and subliminal communication of work, and recognised that this was a major factor in the extent to which engagement occurred. More importantly, I realised that in my use of graphics to hand over the crafting process to the end user, the emerging value behind my practice was not in what I produced, but in how I consistently attempt to offer a transformative solution through end user engagement with outcomes. The trick therefore was in finding a mechanism or "hook" to get people to engage and relate to the different aspects of my work in the first instance.
I realised this could only occur through separation of my output into distinct entities. This is where "branding" comes into play to tame the undisciplined designer and allow for rational value to be uncovered from the relevant content assigned to each identity. No matter how much a creative attempts to reveal the meaning of a concept, it will remain unrecognised unless it is directed to relevant parties, and positioned in a context that is relatable. Essentially, it revolves around the basic principle of the marketing mix, (or the 4 p's) price, people, place and product. Output must be accessible (affordably priced and easy to find), understandable and visibly beneficial in the context in which it is placed so that the end user can successfully interpret and imagine its application.
The result of my study lead me to the creation of three distinct commercial entities for my practice, which each spoke in a different tone for a different set of individual needs. I believe that we should not force pigeonhole creatives into committing to a single definition of who they are and what they represent, but we should help them to consider, how they can be, however simple or complex and help them to communicate it effectively to the right people in the commercial world. It took me two years to develop my separate brand identities following nine years of existing practice. It astonishes me that today, so little emphasis on the importance of effective self branding for designers to succeed commercially. Divergent thinkers are essential for contributing to innovation, If educators uphold the principle that graduates need to make impact with the work that they produce, yet fail to provide them with the necessary skills and insight to realise methods for such, then the system fails to assist them in signposting the meaning of HOW their ideas can matter.
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Showing posts with label Ilsa Parry. Show all posts
Showing posts with label Ilsa Parry. Show all posts
Sunday, 25 January 2015
Meaning matters - reflections on communicating value in divergent design and the significance of commercial branding for creative thinkers
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Thursday, 16 October 2014
Daring design, decadent detailing, disruption and innovation at the Great Northern Contemporary Craft Fair
This weekend I went out in search of new approaches to craft at GNCCF. Seeking the fearless and provocative, defined by a daring approach to form, fascia and function. As a designer concerned with divergence, meaning, innovation and transformation, naively or otherwise, I didn't hold out much hope that I would discover many creative leaps in work produced by makers often concerned primarily with the perfection of process. Thankfully, hidden within the rows and rows of glass vessels, fine silver jewellery and printed cushions, there were some hidden gems to be found, the first to catch my eye was the work of Anna Collette Hunt.
Infestation, manifestation, rich imagery and metaphor seem to be some of the stronger design elements that merge to form a growing, revolutionary aesthetic trend of late. These themes occur heavily in my own recently launched interior collections, Weather Pattern wallpaper, Emperor lighting and Taming The Wild silk cushions.
Director Adam Slade describes his work as:"An eclectic mix of flora, fauna, antiques, anatomy and statuary, which in a bizarre and slightly surreal way, all connect together to form beautiful and unusually enchanting narrative scenes."Subtle repeats, relating to creatures and objects that feel sacred yet slightly creepy, combine to create an opulent and overtly indulgent aesthetic. The prints feel bold and brave featuring a startling visual contrast and just the right balance between the ethereal and the corrupt.
Eerie... Yet acutely alluring, another designer to project a contemporary twist on objects embodying historical charm, can be found in the new work of Eleanora Edlavich. An MA ceramics graduate from Staffordshire University, she has created delicate vessels with ornate detailing including three dimensional cameos, which project fresh appeal and appear reborn through the fresh pastel colouring. Thus, perceptible innovation is born of intervention, sensual, subtle twists, that warp our perception of tradition, project exciting possibilities for a new aesthetic in both design and craft.
Much of the output described thus far has a clear emphasis on the reconstruction of visual language, through colour, image and interpretation thereof. The work makes no claims to add creative practical value, but could still be deemed as inventive as an evolutionary visual shift which heightens user awareness of their own engagement with their surroundings. Two other makers with a more physical approach to decadence and disruption are Eluned Glyn (ceramicist) and Olly from Madmade (fine artist / designer craftsman). Both their stands stood out instantly to me, in the reconfiguration of what we may perceive to be proper and correct.
Much of the output described thus far has a clear emphasis on the reconstruction of visual language, through colour, image and interpretation thereof. The work makes no claims to add creative practical value, but could still be deemed as inventive as an evolutionary visual shift which heightens user awareness of their own engagement with their surroundings. Two other makers with a more physical approach to decadence and disruption are Eluned Glyn (ceramicist) and Olly from Madmade (fine artist / designer craftsman). Both their stands stood out instantly to me, in the reconfiguration of what we may perceive to be proper and correct.
Eluned Glyn takes existing vessels, deconstructing the forms and recreating from fragments. The resulting objects appear distorted and dislocated. A sort of "controlled chaos" that dislodges our prior understanding of the purpose of geometry in three dimensional form.
The idea of decadence in design, celebrating decay, moral decline or that which disturbs, could be said to be the key element in the growing trend behind inventive approaches to emotive response.
Emilie Taylor builds large scale ceramic vessels immortalising modern day urban icons. In sharp contrast to early European sgraffiti and frescoes which tend to glorify the gods and the gentry in all their divinity, the resulting artifacts bear a more meaningful relationship to our everyday experience. The images prompt us to form a deeper affinity with the work as a direct reflection of first hand encounter.
All these examples are brave. Some might call it degenerate, I prefer to think of them as inventive responses to the very concept of what constitutes innovation.
These designers have all a conceptual focus which visually taps into our inner psyche forcing a mental shift. This perhaps, it could be argued, is fundamentally more valuable as innovation than a shorter term practical advancement which relies heavily on current technological capabilities...
All views are my own. Email your thoughts to ilsa@ilsaparry.com
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Tuesday, 23 September 2014
Ilsa Parry Design Studio - New identity, new collections and first book published.
Following two years of research to "better communicate
practice value", Ilsa Parry will launch her self-developed, new identity
as a "Multidimensional Design
Deviant" next month at the Manchester School of Art. This will accompany the launch of three recently developed interior collections, and a sneak peak at her first book published.
Best
known as the winning designer on BBC 2
"Design for Life" with Philippe Starck, way back in 2009, Ilsa had
been practicing as a freelance product designer and design educator for just
four years, with a focus on innovation. Flooded with a wealth of opportunity
following her sudden success, she embarked on a new journey involving several projects,
and multiple design methods, for which, a single identity simply did not fit.
In an attempt to clarify
and order her historical activity, manifesto,
abilities, and practice approach, in 2012 she embarked on an MA
in Design and Art Direction. During this period, she unpicked
her thinking and re-established her beliefs whilst both continuing to work
freelance, and attend trade shows to market her growing “Rethinkthings” products.
The journey saw her realise a
wealth of complex new work in
response to her practice led research. This culminated in - A
"Kaleidoscopic" map of practice, a 102 page book entitled “Metamorphosis”,
deciphering her first ten years in practice, a 115 page website, marketing
materials, and new collections, for not one, but three brand new commercial
identities.
Ilsa Parry Design Studio now offers a range of decadent and daring interior collections alongside a multidimensional approach to creative consultancy spanning eight disciplines. Rethinkthings LTD has evolved into a trade only, witty home and gift brand. whilst MYNE.boutique is a brand new online retail store, where customers can shop for affordable design led gifts, categorised by sentimental value.
Rethinkthings and
MYNE are still undergoing development and will be re-launched later in the
year, when the new designs for Rethinkthings are in production. These will be
available through the very first “MYNE” high street concession, in Liverpool
City Centre to compliment the new online offer.
Please join Ilsa to be the very first to preview
the new work at the ManchesterSchoolofArt Postgraduate degree show next month. The private view will be Thursday 2nd October,
between 5.30 and 8pm at the Benzie building, Higher Ormond St Manchester. Alternatively, the exhibition will be open and available for public viewing, weekdays until 12th October.

Twitter hashtags #designdeviant #endofthebeginning
Get a taste for the new work, visit www.ilsaparry.com
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Monday, 27 January 2014
The value of good design
Ilsa Parry design talk in Leeds - BoConcept
In November 2013, Ilsa was invited by Julie and Jamie Kerner of BoConcept Leeds to host an event for customers of BoConcept, Heals and Calligaris where she introduced new product collections and reviewed the classics. The focus of the evening was to present the innate design
qualities behind the concept and manufacture of key pieces and uncover the hidden value in the function and purpose of each piece. The event took place at Redbrick Mill in Leeds and alongside competitions, drinks and nibbles, Ilsa shed new light on what it truly means when we
talk about a design classic.
Ilsa noted the qualities of half a dozen pieces of classic
contemporary and modern furniture and put them in context of design history. She began with a focus on HOW we make judgement on quality when choosing furniture for our homes.
"We know that a design classic generally means
something that has stood the test of time."
But how do we then judge what is “good”
about new design?
Ilsa put forward the sentiment that Designs which prove themselves as classics are
usually based on deeper values and aspects of life enhancement which are relevant to human existence beyond the realms of context. She cited Dieter Rams, a very successful designer in the 1970s, in her talk when he declared that the ten commandments of good design should be items which are
innovative, useful, aesthetic, understandable, unobtrusive, honest, long
lasting, thorough, environmentally friendly, as little design as possible. Ilsa believes that essentially, these observations are still relevant yet the essence of such insight can be captured much more succinctly. Ilsa believes that "good design" which has the potential to transcend changes in taste and fashion is evolutionary and transformational.
That which transforms how we live by removing difficulty, by enhancing experience, by causing a spark of reflection on our own existence and thereby generating further change in how we live is by definition what Ilsa concluded as "good".
The Promo video can be viewed here which will give you a taste for the event:
The Promo video can be viewed here which will give you a taste for the event:
The talk focussed upon the design thinking in concept and construction terms behind the following key pieces:
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Monday, 9 September 2013
More free design for all!
BURO 1.5 IS SET TO LAUNCH!
Futher to our last post introducing the Buro graphic design collective and free publication, I thought I would give you a free sneak preview into the next edition...
Theme: Holidays
Format: A5 postcards
Print and pack: Screenprinted in either a range of three colours or black on white card packaged as sets of ten.
Check out the Büro facebook page to find out the ideas behind some of the contributions for the latest (holiday postcards) edition which will be launched in Manchester very soon.
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New Manchester Graphic Design Collective Dish Out Free Artwork
Last year I decided to do an MA in Graphic Design and Art
Direction part time to assist me in better communicating the products and
services of the consultancy and the REthinkthings brand. This experience has
lead to a whole range of new creations, all communication based and these are
soon to be finalised and released as products and services onto our site.
One project that was more for pleasure but greatly inspirational
to me personally was a joint publication myself and my fellow students decided
to create entitled Büro.
Büro is both a recurring creative outlet which follows varying
formats and is free where found and is designed, produced and distributed by
the collaborative group of professional students.
The first output from the eclectic collection "Büro
1.0" was launched at Odder on Oxford Road and consisted of 22 thoughtfully designed / illustrated graphic posters
on the theme of misplaced.
This summer Büro 1.0 distributed around the North
West.
We limited production to 500 copies of Büro 1.0, and
ensure this was free to all. In Liverpool they were distributed in F.A.C.T.
(foundation for art and creative technology), Bold St Cafe, Egg cafe, The
Italian Club, Rennies Arts and Crafts, Ran retro shoe store, Lost Art, 3B
records, Leaf cafe, Bluecoat Chambers (art gallery), Camp and Furnace, Baltic
Creative, Liverpool Biennial HQ.
Manchester outlets included Wowie Zowie,
Chorlton, Fred Aldous, NQ Takk, NQ Common, NQ Marc the
Printers, NQ Magma, NQ The Bay Horse, NQ Trof, NQ Affleck's
Palace, NQ The Castle Pub, NQ, Sandbar, Oxford Road Odder,
Oxford Road.
Those lucky guys in Leeds even nabbed some
copies at Village in the Corn Exchange!
www.facebook.com/buromcr
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